Character Creation. All Rings and Traits begin at 2 (Void 3 for Brotherhood Monks). Rings are always equal to lowest trait. Choose a clan (or if True Ronin, choose if starting path then spend XP) Choose a family, add your trait Choose a school Add your trait, check if increase changes Ring rank Record your school skills (name, starting rank, trait) Record your Honor Record your weapons, gear. L5R 4th edition Emerald Magistrates. Thread starter MalcolmMerlyn. So i wonder if newly created characters can be Emerald Magistrates just after character creation or should they begin yorikis then becomes magistrates? So it would just be a concept tax that eats into the amount of things they can buy that are actually part of their.
This seems to be quite difficult in the 3rd edition book, not so much because it's complicated, but because the process is spread out all over the book. For my sanity and for the sake of my players, I've put together this small cheat sheet of pages, which is another complaint I have of the book, nothing is on the page the book says it is. So I'm attempting to simplify matters.
All characters are required to have at least 15 of the 20 questions answered on pg.82-84 of the 3rd edition core book.
For further explanations, one would have to reference the book.
This is a very important step of character creation process, it pretty much tells you who your character is, this is half the dirty work of figuring out the character's personality because each clan and family have their own teachings and outlooks on Rokugan and the various aspects of it.
There are eight major clans to belong to, a character also has the option to belong to one of the nine minor clans, four imperial families or even be a ronin. Here is some additional Clan Information. To each clan there are a number of Families to belong to, each will have it's own advantage specific to those family members. With the family name comes a general appearance, out look, and sometimes superstitions. It's wise to read up on the families before choosing one.
Schools can be the easiest part, but also very crucial. Once you have your family and clan chosen, there's generally only three or four choices for school without the advantage of learning from another clan's schools. Generally there is a Bushi School, a Shugenja School, a Courtier school, and sometimes a specialty school, these are the monk teachings, the scouts, or the battle maidens. Some clans offer them, some don't. Each school then has a set of Techniques, and shugenja schools get spells. There's generally no customization when it comes to techniques, you take them in order, and as a starting character you generally only get the first choice. Each school comes with a set of skills it teaches, standard honor for being a student of the school, standard equipment, and each school gives a specific trait bonus also.
Each character starts with 45 Character Points that may be spent at any time through character creation. One spends their character points on and of the five areas:
Traits
Void
Skills
Advantages and Disadvantages
Glory, Honor and Status