Complete list of all skills, perks, tank paint camouflage, equipment, and consumables available. Includes the bonus available to tank and crew during a game. Skills and Perks Rating The Skills and Perks available to players have been rated as to its effectiveness on a scale of 1 to 5 as follows: - Practically useless or of very little value add. Leave to absolute last to acquire
- Provides some value under certain circumstances. A 'nice to have' skill or perk
- A value add skill or perk that should be acquired in time
- A very good skill or perk that the player should seriously consider adding to crew skills
- A must have skill or perk. Highly recommended!
|
SkillsAvailable to all tank crews from all countries. Activate immediately and become more effective as the crew train the skill. Skills can be swapped out anytime for 10 Gold. Skill Name | Icon | Rating | Crew Usage | Description | Camouflage | 4 | All | Lowers the chance the tank will be spotted requiring enemies to be closer in order to detect your tank. The Camouflage skill is cumulative with the Camouflage Net equipment | Fire Fighting | 3 | All | Increase in the crew's ability to put out a fire i.e. the faster a fire is put out the less the amount of damage per second the fire does to the vehicle before it is extinguished. Note the burn rate of each tank is different | Repair | 5 | All | Increase in Repair Time i.e. damaged module is repaired faster. Effect is cumulative with the Toolbox equipment. Note that each module on the tank has its own repair time, and repair times vary per tank | Jack of All Trades | 3 | Commander | Enables the Commander to fill in for knocked-out crew members up to a maximum of 50% of the crew's skill. Only major qualifications are substituted. The replacement effect diminishes with each crew member knocked out so if 2 members are knocked out the Commander can perform their duties at 25% per crew member | Mentor | 3 | Commander | 10% Additional crew experience at the end of every battle. | Pain Tolerance | 3 | Commander | Reduces the chance of critical damage to the tank's crew by 10%. This skill is more effective when combined with the Spall Liner equipment and the Large First Aid Kit consumable | Recon | 4 | Commander | 2% Increase to the vehicle's View Range. Recon skill is cumulative with the Radio Operator skills Situational Awareness, and equipment Coated Optics and Binocular Telescope | Clutch Braking | 3 | Driver | 5% Increase to the tanks Traverse Speed or rotation speed. The Clutch Braking skill is cumulative with the Additional Grousers equipment and consumables including Removed Speed Governor, Lend-Lease Oil, Quality Oil, 100-Octane Gasoline, and/or 105-Octane Gasoline | Controlled Impact | 2 | Driver | 15% Reduction in damage caused by ramming to your vehicle and 15% increase in damage caused by ramming an enemy tank. Applies only when your vehicle is in motion at the time of impact. The Controlled Impact skill is cumulative with damaged received with Spall Liner equipment | Offroad Driving | 3 | Driver | Reduces ground resistance when driving on soft terrain by 10% and moderately soft terrain by 2.5% when fully trained that is applied to a tank's maneuverability and acceleration. There is no effect when driving on roads, cobblestone, or asphalt. The Offroad Driving skill is cumulative with the Additional Grousers equipment. | Smooth Ride | 4 | Driver | 4% Reduction to the Accuracy Penalty and Shot Dispersion that is applied to shots made while the vehicle is moving. The Smooth Ride skill is cumulative with the Vertical Stabilizer equipment | Armorer | 3 | Gunner | 20% Reduction in the Accuracy Penalty that results from battle damage to a gun. The Armorer skill is cumulative with the equipment Vertical Stabilizer | Snapshot | 4 | Gunner | 7.5% Reduction in the Accuracy Penalty and Shot Dispersion that is applied to shots made while the turret is in rotation / traversing. The Snapshot skill is cumulative with that of Vertical Stabilizer equipment | Relaying | 2 | Radio Operator | 10% Increase to the Signal Range of all allied tanks within your tank's radio coverage. This skill has no effect on your tanks own Signal Range | Signal Boosting | 3 | Radio Operator | 20% Increase to the Signal Range of your tanks radio | Situational Awareness | 4 | Radio Operator | 3% Increase to the View Range of your tank. The Situational Awareness skill is cumulative with that of the Commander's Recon skill, Coated Optics, and Binocular Telescope equipment |
Back to top
PerksAvailable to all tank crews from all countries. Perks become active only once 100% trained. Buku surat yasin dan tahlil pdf bahasa. Perks can be swapped out anytime for 10 Gold. Perk Name | Icon | Rating | Crew Usage | Description | Brothers In Arms | 5 | All | Improves major qualifications and all skills for the entire crew by increasing their Training Level by 5%. Perks are not affected. It also improve the Commander's Mentor skill by 5%. The Brother in Arms perk is cumulative with the Improved Ventilation equipment and consumables such as Extra Combat Rations, Case of Cola, Chocolate, Pudding and Tea, Strong Coffee, Improved Combat Rations, Buchty, or Coffee with Cinnamon Buns | Eagle Eye | 1 | Commander | Enables the Commander to identify any critically damaged modules on a targeted enemy tank after a delay of 4 seconds in which damaged modules will appear below the enemy tank. Is effective both in indirect and direct fire modes | Green Thumb | 4 | Commander | Increase the camouflage factor when the tank is hidden in by 5%. This perk is more effective when combined with the Camouflage Net equipment and the Camouflage skill | Sixth Sense | 4 | Commander | Enables the Commander to identify whether the vehicle has been detected by the enemy instantly. A visual indicator in the form of a light bulb appears in the bottom left screen portion of your battle interface | Swimming Lessons | 1 | Commander | Increases the amount of time the tank can survive underwater by 50% | Paratrooper Training | 2 | Driver | Enables your Driver to reduce the overall falling damage by 20% | Preventative Maintenance | 3 | Driver | 25% Reduction in chance of engine fire by preventing gas or oil leakage in the engine compartment. The Preventative Maintenance perk is cumulative with the Automatic Fire Extinguisher consumable | Silent Driving | 3 | Driver | Decreases the effect / penalty that movement has on the tank's camouflage factor by 50%. Silent Driving has no affect on Light Tanks. This perk is more effective when combined with the Camouflage skill | Track Mechanic | 4 | Driver | Enables the driver Driver to repair damaged tracks faster by 20%. The perk is more effective when combined with the Toolbox equipment and the Repair skill | Deadeye | 4 | Gunner | +3% Increase the chance that a shot will critically damage enemy vehicle modules and crew with AP, APCR, or HEAT shells. It does not work with HE or HESH shells | Designated Target | 2 | Gunner | Targeted enemy vehicles within 10 degrees of your reticle remain visible for two more seconds than they normally would remain visible. The perk is effective both in direct and indirect fire modes | Muffled Shot | 4 | Gunner | Decreases the effect / penalty when firing the tanks gun on the vehicles camouflage factor by 25%. This perk is more effective when combined with Camouflage Net equipment and the Camouflage skill | Adrenalin Rush | 2 | Loader | 9.09% Reduction in the time to reload the gun if the tank has less than 10% of its hit points. The Adrenalin Rush perk is cumulative with the Gun Rammer equipment | Intuition | 2 | Loader | 17% chance to instantly switch the shell type if 2 or more shell types are available. Effect stacks with two loaders giving you a 34% chance | Safe Stowage | 3 | Loader | 12.5% Increase to Ammo Rack durability by stowage of rounds in such a way that they do not come into contact with each other. The Safe Stowage perk is cumulative with the Wet Ammo Rack equipment | Call For Vengeance | 1 | Radio Operator | Enables the Radio Operator to continue to report enemy positions for an additional two seconds after the destruction of his/her own tank. If no Radio Operator exists the Commander must survive for this skill to take effect. |
Back to top
Legendary Skills and PerksLegendary skills and perks can only be aquired by training crew in special premium tanks Skill / Perk Name | Icon | Rating | Crew Usage | Description | Iron Mace | 3 | Gunner | Increases your shells chance to retain its penetration value over distance. NOTE: Iron Mace is only available to USSR tank crews that have trained this skill on the USSR tier 5 heavy tank - Bogatyr KV-220-2 | Last Stand | 3 | Commander | Boosts Crew proficiency by 10% when your vehicle's HP is less than 10%. NOTE: Last Stand is only available to UK tank crews that have trained this skill on the UK tier 6 medium tank - Sherman Firefly Boilermaker | Snakebite | 3 | Gunner | 5% Reduction in the gun dispersion which improves the gunner's accuracy. The Snakebite skill is cumulative with that of Vertical Stabilizer equipment, Snap Shot skill, and Smooth Ride skill. NOTE: Snakebite is only available to UK tank crews that have trained this skill on the UK tier 6 light tank - Cromwell Snakebite | Supply Conservation | 3 | Commander | Rationing technique gives your Commander a 10% chance to preserve a Consumable used during a battle. NOTE: Supply Conservation is only available to German tank crews that have trained this skill on the German tier 7 medium tank - Revenant Kraft's Panther |
Back to top
Tank Exterior Paint CamouflageTank exterior paint camouflage will vary from country to country Camouflage Name | Example | Country Usage | Description | Summer Camouflage | All | Increase to tank camouflage rating for that type of map through the addition of exterior camouflage paint. Each one will need to be purchased separately. Purchasing a Summer paint camouflage will only apply to Summer maps. BONUS: Light Tanks +4%, Medium Tanks +3%, Heavy Tanks +2%, Artillery +2%, Tank Destroyer +5% | Winter Camouflage | All | Increase to tank camouflage rating for that type of map through the addition of exterior camouflage paint. Each one will need to be purchased separately. Purchasing a Winter paint camouflage will only apply to Winter maps. BONUS: Light Tanks +4%, Medium Tanks +3%, Heavy Tanks +2%, Artillery +2%, Tank Destroyer +5% | Desert Camouflage | All | Increase to tank camouflage rating for that type of map through the addition of exterior camouflage paint. Each one will need to be purchased separately. Purchasing a Desert paint camouflage will only apply to Desert maps. BONUS: Light Tanks +4%, Medium Tanks +3%, Heavy Tanks +2%, Artillery +2%, Tank Destroyer +5% | Urban Camouflage | All | Increase to tank camouflage rating for that type of map through the addition of exterior camouflage paint. Each one will need to be purchased separately. Purchasing a Urban paint camouflage will only apply to Urban maps. BONUS: Light Tanks +4%, Medium Tanks +3%, Heavy Tanks +2%, Artillery +2%, Tank Destroyer +5% |
Back to top
EquipmentThe availability of equipment will vary dependent on the tier, class, and country of the tank. Equipment Name | Icon | Country Usage | Description | Additional Grousers | All | -9.1% Terrain Resistance on soft ground and -4.8% Terrain Resistance on average soil. Note the weight of the equipment does somewhat counteract the benefit of the equipment on the lighter tanks | Binocular Telescope | All | +25% View Range when tank hull is stationary for 3 seconds | Camouflage Net | All | Provides a bonus to the tank's camouflage factor by 25% when stationary | Coated Optics | All | +10% View Range. Applies at all times except when Binocular Telescope is active | Cyclone Filter | USSR, China | +50% Engine hit points | Enhanced Gun Laying Drive | All | 10% Reduction in Aim-Time. An enhanced (automated) gun laying drive, or GLD, decreases the Aiming Time required to 'lay' or aim the gun by -10% over the hand-cranked manual method alternative | Enhanced Suspension | All | +10% Suspension Load Limit, +30% to Suspension hit points, and 50% reduction in damage due to suspension damage due to impact (i.e. you take less damage from falling). Main benefit is increased hit points to the tracks making your tank harder to track | Fill Tanks with CO2 | All from Tier 6 | +50% Fuel Tank hit points | Gun Rammer | All from Tier 3 except Autoloaders | 10% Reduction in gun-loading time. Gun rammers increase loading speed and cause a 10% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle with a damage dealing role (i.e. everything except pure scout tanks) | Improved Ventilation | All except Open Top Tanks | 5% Increase to major qualifications and skills (role specific and non-role specific) for all crew members. No affect on Perks | Spall Liner | All | +20% (Light Spall Liner), +25% (Medium), +30% (Heavy), and +50% (Super heavy) additions to armor protection from ramming and explosions, and also the same amount of additional protection from crew death | Toolbox | All | +25% Repair speed | Vertical Stabilizer | All from Tier 8 with a few mid-tier exceptions. Excludes Artillery and Tank Destroyers | 20% Reduction of the Accuracy Penalties. The actual accuracy rating of the gun does not change. In other words, the aiming circle starts out 20% smaller, but the size when fully aimed remains unaffected | Wet Ammo Rack | All | +50% Ammo Rack hit points |
Back to top
ConsumablesConsumable Name | Icon | Country Usage | Description | Automatic Fire Extinguisher | All | Extinguishes fire automatically within 1/2 second. Reduce Fire Chance by 10% | Large First Aid Kit | All | Treat all injured crew members. Add 15% protection from critical damage to crew | Large Repair Kit | All | Repairs all damaged modules. Add 10% to Repair Time of modules | Manual Fire Extinguisher | All | Extinguishes fire. Manually activated by the player | Small First Aid Kit | All | Heal a single crew member | Small Repair Kit | All | Repair a single damaged module | 100-Octane Gasoline | USA, UK, France, Germany, Czechoslovakia, Poland, Italy | +5% to Engine Power and Acceleration, and Turret Traverse Speed for the course of the battle | 105-Octane Gasoline | USA, UK, France, Germany, Czechoslovakia, Poland, Italy | +10% to Engine Power and Acceleration, and Turret Traverse Speed for the course of the battle | Lend-Lease Oil | USSR | +5% to Engine Power and Acceleration for the course of the battle. Effects stack with Removed Speed Governor | Quality Oil | China, Japan | +5% to Engine Power and Acceleration for the course of the battle. Effects stack with Removed Speed Governor | Removed Speed Governor | USSR, China | +10% to Engine Power and Acceleration but damages the engine. Effects stack with Lend-Lease Oil and Quality Oil | Improved Combat Rations | China | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. | Buchty | Czechoslovakia | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. | Strong Coffee | France | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. | Chocolate | Germany | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. | Spaghetti with Meat Sauce | Italy | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. | Onigiri | Japan | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. | Bread with Smalec | Poland | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. | Coffee with Cinnamon Buns | Sweden | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. | Pudding and Tea | UK | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. | Case of Cola | USA | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. | Extra Combat Rations | USSR | +10% to all crew major qualifications and Skills & Perks (non-specific and specific) for the course of the battle. |
Back to top |
|