
- Best Class In Titan Quest Walkthrough
- What Is The Best Combo Of Masteries? - Titan Quest: Immortal ...
- Best Class In Titan Quest Series
- Best Class In Titan Quest Wiki
- Best Class In Titan Quest
- Strongest Class Solo : TitanQuestAE
- Best Mage Class Titan Quest
Jun 13, 2019
Titan Quest Wiki Character Classes Class Guides This page serves as a hub to class guides, both external and internal. With the loss of the titanquest.net forums, this is an attempt to recreate a centralized resource for class guides. Titan Quest Death Bringer Spear Brigand Guide The first guide I looked at for a Spear Brigand involved using a bow for 54 levels of the game then switching to the spear after that, but to me a Spear Brigand uses a spear from level 1.
A very simple and reliable class setup for clearing out any difficulty.
Other Titan Quest Guides:- Super Tanky Caster (Summoner) Build.
- Conqueror (Defense / Warfare) Build Guide.
Introduction
This is the pure pet based build. Pets will be your only source of damage. I recommend trying this if you like steady gameplay as a support character.
The Summoner class is a combination of Earth and Nature masteries.
Pros:
- Good for beginners. Smooth gameplay on any difficulty.
- Very simple. You use only 2 skills most of the time.
- No rare gear needed at all. All necessary items are common and can be bought from vendors.
- A lot of spare atribute points.
- Many ways to increase resistances. Large hp pool.
- Earth mastery will provide a perfect tank summon (Core Dweller). Just keep him alive and you will be ace.
- Summoner is good in multiplayer. Heals, buffs and debuffs you can provide are very useful in co-op.
Cons:
- Summoner has average self survivability.
- Your character is basically dealing no damage. Pets will do the work for you, but passive playstyle can be a real disadvantage for some players.
- Pet survivability and killspeed varies quite a bit until endgame build status is reached. Progression speed will decrease by the end of the game on every difficulty.
Best Class In Titan Quest Walkthrough
The summoner is an overpowered class combo overall. Only a few enemies can hurt you and your pets really bad during the first playthrough (Typhon), Dactyl (can be avoided) and Toxeus (optional)). But properly geared summoner will tear apart everyone on any difficulty.
Pet Knowledge
- Pets do not benefit from your attributes.
- You can scale pets with gear and talents.
- Affected by pet gear and pet specific buffs are only creatures summoned by player skills. Any item summons or converted monsters are regarded as allies.
- There are physical, vitality and elemental damage type buffs on gear (Bonus to All Pets:). Any bonus damage type can be added to the standard damage type a pet has.
- The Sylvan Nymph deals flat piercing damage, it is not regarded as physical damage. You can add different flat damage types to her standard attack and buff these.
- Pets get +75%/+150% to all damage types in Epic/Legendary difficulty.
- Except Pierce and DoT Damage, those are increased by +60%/+110%.
- Difficulty buffs now also give some (flat) damage through extra STR and INT rather than just high +% to damage.
- This leads to high damage spikes in early acts and decreasing killspeed nearing the end of each difficulty mode.
- Pets gain +200/+400 health in Epic/Legendary difficulty flat. They gain +100% health from difficulty changes and +100% health from a quest mid act 3 each difficulty, resulting in +500% Health overall.
- Pets receive some Movement and Attack Speed each difficulty.
- Pets are subject to Offensive Ability and Defensive Ability calculations. They obtain about +350/+600 OA and DA in Epic/Legendary difficulty respectively. About 850 for both is considered 'normal' for heroes in legendary (OA needed for melee only obv.), so the pets are somewhere in that territory.
- Pets have Resistances.
Attributes
Unlike skill points, attribute points can't be reset. You will get 2 attribute points every level. Every attribute point towards Strength, Intelligence or Dexterity is raising it by the value of 4. Every attribute point put in Health / Energy gives you extra 40 health/energy.
Since you are not dealing damage by yourself, Str/Int/Dex stats are somewhat irrelevant. Increase these stats only to meet the requirements of the gear.
Total stats gained from masteries:
Masteries give you only Int and Dex, so you are supposed to wear Int/Dex items.
Bonus Stats
By the end of the game, the player would have recieved a total of 855 Health, 42 Strength, 18 Intelligence, 18 Dexterity and 18 attribute points.
The Nature Mastery
The Nature is very strong mastery by it's own.
Regrowth
Great healing ability. Put some points into this and max out when needed.
Accelerated Growth
Nice recharge boost. Put a couple of points into this. Upgrade some more if needed.
Dissemination
Irrelevant in this build. Put one point into or skip this. Maxed out skill can be used during bossfights, but it's not worth 12 skill points.
Call of the Wild
Our main source of damage. Max out ASAP.
Maul
Needed to reach the next skills. Put one point into this.
Survival Instinct
Nice damage absorption an physical damage boost while dropping under 33% health. Makes the wolves almost ukillable. Put some points into this and max out when needed.
Strength of the Pack
Outstanding physical damage and total speed boost for everyone. Minor armor and mana regen boost. Max out ASAP.
Heart of Oak
Great hp and total speed percental boost. Max out when needed.
Tranquility of Water
Needed for the next skills. Put one point into this.
Permanence of Stone
Slight elemental resist to you and your pets. Put some points into this and max out when needed.
Plague
One of the best debuffs in the game due to its auto spreading ability. Not necessary though. Put one point into this. Improve the skill if you want to increase the duration.
FatigueNice flat and percental damage reduction plus total speed reduction. One point into this. Improve if needed.
Susceptibility
Nice resistance reduction. Max this out.
Put points in Plague and Susceptibility if you really need to boost your pets' damage or if you have spare skill points. These skills are very good against bosses and tanky enemies.
Briar Ward
Never used this skill a lot. High cool down and stationary. I tend to skip this skill branch.
Stinging Nettle
Skip this.
Sanctuary
Maxed out Sanctuary provides decent damage absorbtion. Skip this anyway.
Sylvan Nymph
Nice single target damage dealer. AI is quite buggy though.
Overgrowth
Not very useful, but somewhat convenient. Improve if you have spare skill points.
Nature's Wrath
Elemental damage boost. Improve if you have spare skill points.
Refresh
Flat cool down reduction. Very useful for summoning full party quickly. Improve if you have spare skill points.
The Earth Mastery
The Earth is great mastery providing decent offensive and defensive skills.
Earth Enchantment
Minor flat fire damage bonus. Good percental fire and burn damage boosts. Medium aura radius. Invest in this skill branch if you have spare skill points.
Brimstone
Minor percental physical damage bonus. Burn DOT. Invest in this skill if you want to further boost physical dmage output of your pets.
Stone Skin
Flat armor bonus. Okayish fire resistance.
Flame Surge
For casters only. Skip this skill branch.
Heat Shield
Outstanding fire damage absorbtion. 15% Damage resistance. Put a couple of skill points into this skill if you really need fire protection.
Ring of Flame
Great skill to gain some levels in early game. I tend to skip this skill branch anyway.
Volcanic Orb
Perferct skill for a caster. Skip this skill branch.
Stone Form
A one point wonder. 6 seconds of full damage immunity. Put one point in this skill.
Molten Rock
Skip this.
Summon Core Dweller
Core skill of the build. Perfect tank unit with innate Provoke ability. Low dps, kinda squishy on Normal mode. Absolute beast on Epic and Legendary. Max out ASAP.
Inner Fire
Dexterity, Health Regen and Total Speed percental boosts. Max out when needed.
WildfirePut one point into this to reach the next skill.
Metamorphosis
Health, Armor, Armor Absorption and Elemental Resistance percental boosts. Max out when needed.
Volativity
Great skill for caster. Skip this.
Eruption
Can be cast anywhere. Good damage. I use this only to kill enemies in the sealed cage in Secret Passage.
Gear
Gearing up the Summoner is as simple as it could be. Every piece of gear you will need can be bougth from Arcanist merchants. Therefore you main problem will be money and/or time, depending on your luck.
Your aim is to find gear with damage pet bonuses: rings, amulet and staff. Arcanists can sell magical (yellow) and rare (green) items with pet bonuses.
There are 7 tiers of damage pet bonuses (staff, rings, amulet):
Other pet related affixes:
- Puppetmaster's prefix - (staff, amulet) +200 Health +10% Total Speed, lvl 24.
- Convocation suffix - (amulet) 20% of Attack damage converted to Health +20% Total Damage, lvl 35.
- Servitude/Subjugation/Enslavement suffix - (amulet, rings, staff) +40/75/100 Health +10/25/40 Armor, lvl3.
Rings, amulets and staffs can have both prefix and suffix with pet bonuses.
When choosing armor and swap gear look for:
- Light/Lithe/Weightless prefix - (chest, head, arms, legs) - 8/13/18% Reduction to all Requirements, lvl 8/15/25.
- Wanderer's/Druid's prefix - (staff, amulet) +1/2 to all skills in Nature Mastery, lvl 12/25.
- Sacrificial prefix - (amulet) +30% Increased Experience -50% Health -18.0 Health Regeneration per second, lvl 38.
- Divine/Sacred prefix - (amulet) +1/2 to all Skills, lvl 25/50.
- Hallowed prefix - (head) 50% Vitality Damage Resistance +1.0 Health Regeneration per second +1 to all Skills, lvl 15.
- Any armor suffixes with +Health flat bonuses.
Artifacts (optional):

- Razor Claw
- Summoner's Totem
- Druidic Wreath
- Hand of Gaia
- Glorybringer
- Thoth's Glory
Relics and Charms
- Amun-Ra's Glory
- Dionysus' Wineskin
- Hermes' Sandal
- Li-Nezha's Guile
- Herakles' Might
- Shen-Nong's Dark Medicine
- Ankh of Isis
- Code of Hammurabi
- Cunning of Odysseus
- Monkey King's Trickery
- Demon's Blood
- Crystal of Erebus
- Rigid Carapace
- Pristine Plumage
Gameplay and Levelling
Act 1 Normal

Start with the Nture mastery and max out wolves. Set pets behavior as 'aggressive'. Fell free to change the behavior settings depending on situation. Reassign 'Choose all pets' button to any convenient for you. Try to find Beastcaller's staff, rings and amulet. I prefer physical damage boost because it synergize perfectly with Strength of the Pack skill. Also try to improve your self survivability - keep an eye on armor pieces with +Health and - to all requirements affixes. This will allow you to be beefy and always have spare attribute points.
Lvl 10 Build example.
Act 2 Normal
Your next goal is to find Wanderer's staff and amulet to recieve +2 to all skills in Nature mastery. This will allow you to summon 3 wolves. Use the staff and amulet as a swap gear - cast full pack and swap back to damage. Tier 2 rings and staff are also available. Start climbing Earth skill tree, invest in Summon Core Dweller. Put a couple of points in Regrowth before Act 3. Consider completing these side quests to recieve bonus skill points.
Lvl 20 build example.
Act 3 Normal
This is the most difficult point. Invest in Regrowth untill you feel comfortable. Max out Core Dweller. Consider using scrolls if needed.
Act 3 final boss strategy: Buy a couple of Scrolls of the Sky's Rage before the bossfight. At the beginning of the figth run to the Battle Marker shrine, choose all pets and force them to stand near the shrine, use it. Cast Sky's Rage. When your pets are dead retreat to the bridge and Typhon will stop attacking you. Try to finish him off with scrolls, because he will definitely heal back from your resummoned pets. I believe that it is possible to kill him just using Scrolls of the Sky's Rage.
Lvl 30 build example.
Act 4 Normal
You can now find Tier 3 rings, amulet and staff. Amulets of Convocation and Hallowed headgear can be found as well. Nothing particularly difficult in this act, just try to avoid aoe vitality damage and bring scrolls in bossfights. Max out wolves. Invest in Heart of Oak and improve Core Dweller.
Lvl 40 build example.
Epic - Legendary
With Epic difficulty buffs your pets will become stupidly overpowered. Invest in Plague skill branch to make the bossfights easier, be careful with damage reflection though. Shen-Nong's Dark Medicine and Monkey King's Trickery combined with Plague will allow you to trash literally any boss in a matter of seconds.
Lvl 60 build example.
Recommended for You:What Is The Best Combo Of Masteries? - Titan Quest: Immortal ...
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What an unexpected holiday present to fans: Titan Quest rises again! A whole decade after the base game's original release, an expansion just arrived (although perhaps it's not quite so unexpected considering the launch of the Anniversary Edition last year).
As should be obvious from the name and imagery, the Ragnarok DLC injects a Norse theme to this aging ARPG. It's interesting that the expansion arrives just as Thor: Ragnarok hits theaters, and does it have anyone else now biting their nails over the upcoming God Of War mythology reboot?
Although the graphics are quite aged, if you've devoured Grim Dawn and the Ashes Of Malmouth expansion, you will be right at home playing Titan Quest and the updated mechanics in Ragnarok.
Just as Grim Dawn saw the recent additions of the Necromancer and Inquisitor, now in Ragnarok a whole new skill mastery has been added. Runemasters are warrior-shamans from the cold North who inscribe their equipment with runes or drop runes on the ground to gain battlefield control.
Titan Quest: Ragnarok Rune Mastery Skill Tree
Runemaster Mastery Combinations
Including the Dream skill mastery from the original Immortal Throne expansion, Ragnarok now bumps the total base classes up to 10 with the addition of the Runemaster.
Below is every class combination currently available with this new Titan Quest mastery, along with tips on how to combine mysteries for effective class combinations.
Mastery 1 | Mastery 2 | Class |
---|
Runemaster | Runemaster | Runemaster |
Runemaster | Defense | Runesmith |
Runemaster | Dream | Seidr Worker |
Runemaster | Earth | Stonespeaker |
Runemaster | Hunting | Dragon Hunter |
Runemaster | Nature | Skinchanger |
Runemaster | Rogue | Trickster |
Runemaster | Spirit | Shaman |
Runemaster | Storm | Thunderer |
Runemaster | Warfare | Berserker |
Picking Secondary Masteries
Best Class In Titan Quest Series
Effectively picking your secondary mastery requires knowing ahead of time what skills you intend to pick on the Runemaster side.
The first tier of the skill tree will change your attack focus, the second tier offers various bonuses, while the third tier is where you start to get actual runes that modify how you play.
The fourth tier is then filled with various elemental or lightning-focused attack options, while at tier five you choose between either elemental or freezing runic mines to place on the ground. Finally, the sixth tier is all about selecting defensive options to round out your build.
These are the four base branches of the Runemaster skill tree at the first tier:
- Rune Weapons increases your elemental and total damage with each basic attack.
- Magical Charge deals elemental damage and grants elemental retaliation.
- Energy Drain gives additional energy and health while slowing opponents with each basic attack.
- Transmutation turns a portion of your basic attack into elemental damage instead.
Although it seems like the most obvious choice, Thunderer is weirdly the odd man out on the Runemaster combos. You can get some decent combos there with the right skills and stats, but strangely the lightning on lightning stacking doesn't actually have the synergy you'd expect.
So far, dual wielding as a Berserker seems to be working incredibly well, as it pairs well with the Runemaster's focus on increasing damage on basic attacks. Reckless Offense on the second tier has a small chance to go off with each attack, drastically increasing damage for that attack, pairing with lots of basic weapon attacks.
Dragonhunter is an interesting mastery combo when combining bow ranged attacks with a focus on the Thunder Strike skill, launching multiple area effect projectiles.
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Runesmith is excellent for survivability, creating a walking tank. Although it seems cool at first as it offers damage absorption, the Energy Armor skill has a hefty energy cost and a long cool down time, so it's less useful on this build than might be expected.
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If you are going for a melee-focused build of any kind, the Runeword: Feather skill reduces strength requirements for heavy weapons and also increases offensive capabilities for any attack.
Setting down Runic Mines for defense
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Those are all the basics you need to know to get started with a Titan Quest Runemaster build (special thanks to YouTuber Wilfrid Wong for the screenshot)!
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What's your favorite Runemaster combination so far, and what skill load out should we be trying? Let us know in the comments!